1v1 movement duels. Wallrun, slide-hop, dash, stick a semtex — first to five, loser drafts an upgrade, fresh arena every round.
Run at walls to wallrun. Jump off for a kick. Slide downhill for speed. Orange surfaces are wallrunnable.
The baseline. Steady rifle, honest fights.
Make every shot count.
Fastest thing in the arena. Don't get hit.
First to 5. Death ends the round. The loser drafts 1 of 3 upgrades — catch-up is the economy. New generated arena every round.